Apprentice Illusion Magician
DARK 6

Apprentice Illusion Magician

  • Archetype:
  • Dark Magician

  • ATK:
  • 2000

  • DEF:
  • 1700

  • View:
  • 9454




You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
64± 6/ 100
Power Score
Intrinsic 62
Deck 65

Apprentice Illusion Magician — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 62.5 · Deck: 65.3 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

The card converts a hand-discard Special Summon plus a Normal/Special Summon search for Dark Magician into a board body and a searched boss-class card, which is the core of its value. Its battle-step quick effect adds a 2000 ATK/DEF pump, but that is a single-use trick that costs the card itself, so it earns only modest resource and interaction credit. Its 2000 ATK and Level 6 DARK body do not earn points on their own; the score comes from accessibility, the search, and a clean 1-2 copy deck slot. Combo evidence is absent, so the combo and starter scores rest on text and deck-level evidence.

Axis scores

Axis Score Evidence
Accessibility 70 Hand Special Summon by discarding 1 card gives a live opening-hand route, and 400 recent decks run it at 1.74 copies on average (verified from text and decks_evidence).
Combo & Conversion 60 The Dark Magician search on Normal or Special Summon converts the body into a strong follow-up, but no recorded boards exist to confirm it (inferred from text).
Resource Economy 50 Discard-to-summon plus a search nets roughly even card count, and the battle-step GY send is a one-time cost with no refuel (inferred from text).
Effect & Interaction 25 The quick effect is a battle pump, not negation or removal, so opponent interaction is minimal (verified from text).
Material Utility 60 A Level 6 DARK Spellcaster body is a usable material and it stays on the field after the pump is spent (inferred from text and card stats).
Resilience & Flexibility 55 It works from hand and field, but its hand summon and pump both depend on a discard and a battle step (inferred from text).
Deck-Building Efficiency 80 It is cheap to run with no garnet or lock, and the 1-3 copy spread shows it fits at low slot cost (observed from decks_evidence).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 62.5, Deck ≈ 65.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon gives a live opening-hand route
  • Search on summon adds Dark Magician to hand
  • Very low deckbuilding cost with no garnet or lock
  • Appears in 400 recent decks across 57 archetypes
  • Battle-step pump can win a combat step

Weaknesses

  • Requires discarding a card to Special Summon
  • Its quick effect only matters during a battle step and costs the card
  • No negation or removal
  • Value collapses if the hand summon is stopped in response
  • Combo performance is unverified because no combo boards were supplied

Counters / choke points

  • Hand traps that respond to the hand discard-summon (inferred from text: the summon is a hand-activated effect)
  • Any interruption to the search trigger on Normal or Special Summon (inferred from text)

Best use

Hand-summoned starter that searches Dark Magician and provides a battle-step pump. Decks: Dark Magician. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand Special Summon by discarding 1 card (card text); Search Dark Magician on Normal or Special Summon (card text); Battle-step quick effect gives +2000 ATK/DEF to a DARK Spellcaster and sends itself to the GY (card text); 400 decks run it at an average of 1.74 copies, across 57 archetypes (decks_evidence)
  • Observed: Dark Magician is the most common archetype home at 28.2% of decks (decks_evidence); Top partners include Dark Magician (95.8%) and Magicians' Souls (94.2%) (decks_evidence)
  • Inferred: Searching Dark Magician gives a strong follow-up, given Dark Magician's role in the same decks; The battle pump matters mainly in the battle step of Dark Magician-style lines; Its effect value depends on having a discard available
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed card text gives no once-per-turn wording for the hand summon or the search, so none is assumed no rulings supplied for the damage-step timing











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